Now, normally whenever you try to pick up an object, and you fail,
you see "You can't pick that up!". If you fail to use an exit, you
usually see "You can't go that way.". This is, to put it bluntly,
boring. If you try (and fail) to pick up Austin, you ought to see
something like 'Austin scratches your arm, and runs away from you.'
Well, it's easy to set that up. Just type "@fail Austin=Austin
scratches your arm, and runs away from you." If you want someone who
tries to pass through the magic door without the gold key to see "The
doorknob feels warm to your touch, but it won't turn. The door must be
locked.", then just type "@fail north=The doorknob feels warm to your
touch, but it won't turn. The door must be locked."
The @ofail message is also very useful, for alerting everyone else in
the room of the failure. You can use it just like the @osuccess
message (except @ofail is shown when someone fails to do something),
by typing "@fail Austin=tries to pick up Austin, but instead receives
a nasty scratch to the arm." You might also try "@ofail north=tries
to open the heavy door, but fails to even turn the knob."
[Next you should read either "help t-nouns" or "help t-verbs".]