Sometimes, you'll want to have an object that other people can't pick
up (perhaps it's too heavy, or it may be bolted down.) You may want to
have an object that only certain people can pick up (like a cat, who
will let some people carry it, but will stay away from others). You
might have a door that can only be opened by someone who is carrying
the right key. For anything like this, you need a lock.
You can set a lock on an object or exit with the @lock command. You
might do something like "@lock Austin=me". If you do that, Austin will
only allow you to pick him up. If you try to pick up Austin, you'll
see the @success message as usual, and everyone else will see the
@osuccess, and you'll have Austin in your possession. However, if
anyone else tries, he/she will fail to acquire the feline in question.
More on this later.
The part of the @lock command that comes after the equals sign is
called the 'key'. In the case of Austin, the key was 'me' -- the word
'me' stands for whatever player is setting the lock.
[Type "help t-locks2" for more information.]