0.825 ------------- * Fiddled with SetCursorByChar ? tweaked stuff 0.824 ------------- + Added test replacement for Box... 0.823 ------------- + Added offset feature to SetCursorByChar() 0.822 ------------- * fixed SetCursor() to work with arguments of 0 0.821 -------------- * rewrote SetCursorByChar more carefully. 0.82 -------------- * Fixed SetCursorByChar + Added replacement for DoMenu!!! 0.81 -------------- + Added SetCursorByChar to ZWindow 0.8 Public Beta -------------- * Code cleanup * Prepared for release on 1/21/98 0.79 -------------- * Combined some of the files into V6.h + Added pretty_flag = 0; to V6Init(); 0.78 -------------- + Added constants for fonts + Added Scroll to ZWindow 0.771 -------------- * Changed colour definitions slightly 0.77 -------------- * Tweaked styles 0.76 -------------- * Major reworking of fading code to optimize space used per ZSnd. * Tested and tweaked NOZPIC and NOZSND * Working dynamic ZPic and ZSnd objects 0.73 -------------- * fiddled with VersionSub + V6Init now takes an optional argument for the default style, if it is not provided DefaultZWinStyle is used * fixed the default window style to display correctly in text only modes + Added constats NOZPIC and NOZSND, when defined the sound and picture code will not be compiled and the header bits should reflect this (untested) * semi-working support for dynamic ZPic and ZSnd objects 0.71 -------------- * More work on getting text only games to work. (Got Advent to compile and run (only 21504 bytes larger than V5 version) * Rewrote DrawStatusLine to correspond with changes in the way ZWinStyles are set up. + Added code to compile @set_colour correctly with future Inform Compilers (Should be in 6.15 according to Graham Nelson) + Added warning when library uses workaround for above. + Added Messages in each include to help debug compilation. - Got rid of unnescessary warnings about constants defined and not used in the library 0.7 -------------- ZWindow + Newline Interupt support + attribute handling * fixed it so the default display matches a version 5 game. This used to work, but the code was out of date. * made some optimizations ZPic * fixed bug in ZPicInit causing error to be printed when there was no error ZSnd + the whole thing is new! 0.51 ---------- * fixed a fatal bug in 0.5 that prevented compilation. 0.5 ---------- - first version considered for showing to anyone else.