November 21st 2004
September 20th 2004
You may have to 'Save target' to get it to download.
October 11th 2003
September 11th 2002
September 6th 2002
September 2nd 2002
I'll make the rest of the content from the old page available here, and new stuff coming soon!
For now you can still use the old links at the side, I'll be importing the V6Lib Diary entries soon.
August 20th 2002
I'm thinking about making methods like ZPic.Draw() return false if the interpreter can't display images, or it can't load that image to make it easier on game authors to perform an alternate action at that point.
March 16th 2002
It works better with smaller images, but here's a shot with a larger image to better show it off.
March 14th 2002
For you fans of Platypus, the next version of V6Lib should work just fine with it! (Yes I know the version string for inform is missing)
February 15th 2002
I've added animations to V6Lib through the class ZPicAnim. It's not done... but it works in Zip2000. Here's a simulated screen shot. The framerate under Zip2000 is about 8 fps (10 would be the max the Z-Machine could support so I'm darn close).
December 24th 2001
MainWin.DrawLine(YOrigin, XOrigin, YEndPoint, XEndPoint)
December 4th 2001
|Infocom (Amiga)||Infocom (Dos)||Infocom (Mac)||Dos Frotz -d5 (Amiga Mode)||Dos Frotz -d3 (MCGA Mode)||WinFrotz|
|Top Left current (read_mouse)||N/A||0,0||unlimited (goes negative when you leave the window)||1,1||1,1||1,2|
|Top Left last click (header)||5,1||1,1||-3, 1 (1,1 is the top left of the usable area)||1,1||1,1||1,2|
|Bottom Right current (read_mouse)||N/A||640,200||unlimited||640,400||320,200||634,395|
|Bottom Right last click (header)||640,204||201,641||644, 400 (640,400 is the bottom right of the usable area)||640,400||320,200||634,395|
|current (read_mouse) updates in real time||N/A||Yes||Yes||No||No||No|
|last click updates on||?||B2||B1||B1||B1||B1|
|Button status updates in realtime||N/A||Yes||Yes||No||No||No|
|B1 maps to:||N/A||right||only||left||left||left|
|B2 maps to:||N/A||left||N/A||N/A||N/A||N/A|
December 1st 2001
This is a bit better... I designed the art and ZWinStyle to work on a 900x600 layout. Zip 2000 is displaying 640x400. I designed the style to leave margins on the left and right if the window isn't a multiple of 900x600. It seems to work.
I got a game up and running with some simple graphics. It's not perfect. The seams visible are actually in the image (I screwed up in PSP). I had to use perlBlorb since it's the only blorb tool I could find that supported scaling.